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    <lastBuildDate>Fri, 16 Oct 2026 12:00:00 GMT</lastBuildDate>
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      <title>What is texture baking? A complete guide for 3D artists</title>
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      <pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate>
      <category>Guide</category>
      <description>Texture baking explained: high-to-low normal maps, AO, curvature, material and lighting bakes, cages, tangent space, and why artists still bake today.</description>
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      <title>How to bake procedural materials to PBR textures with Fyr Baker</title>
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      <pubDate>Fri, 16 Oct 2026 11:00:00 GMT</pubDate>
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      <description>Step by step: bake a procedural Blender material into PBR textures with Fyr Baker, check bakeability, and export packed maps for Unreal, Unity or glTF.</description>
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      <title>How to bake the Bevel shader into a normal map with Fyr Baker</title>
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      <pubDate>Fri, 16 Oct 2026 10:00:00 GMT</pubDate>
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      <description>Step by step: bake Blender's Bevel shader node into a tangent-space normal map, AO and curvature with Fyr Baker, from a high-poly or the mesh itself.</description>
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      <title>How to fix high-to-low bake artifacts with cages in Fyr Baker</title>
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      <pubDate>Fri, 16 Oct 2026 09:00:00 GMT</pubDate>
      <category>Tutorial</category>
      <description>Step by step: use Fyr Baker's cage coverage, automatic, distance-based and custom cages, and painted offset to fix high-to-low bake artifacts in Blender.</description>
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