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Fyr Baker for Blender

High-to-low baking, right in Blender.

Fyr Baker has its own GPU ray tracer, written for baking. Set up your high and low poly in the scene, fix the cage where rays miss, and bake normals, AO, curvature or any of 22 other maps. It's the cage workflow you'd get in Marmoset Toolbag or Substance Painter, and your meshes never leave the .blend.

See Fyr Baker

From $25 · One-time purchase · Blender 5.1+

Creature sculpt by Sv_AT87.4M triangles
An 87.4 million triangle creature sculpt and its baked normal, ambient occlusion, and curvature maps. Model by Sv_AT.
High poly → baked texturesInspect the outputs

How a bake goes

Put your high and low poly into bake groups, push the cage out where it clips, and watch ray coverage update on the model. Then bake normals from a sculpt, or a whole procedural material from its node tree, on the GPU.

When it looks right, pack channels into one texture, name the files with template tokens, and write them out for Unreal, Unity or glTF.

All Baker features
Axe, high to low
High-poly sculpt, low-poly wireframe, and baked maps on the axe asset
High-poly sculpt, low-poly cage, and baked results on a game asset.

Compared with other bakers

Fyr Baker bakes with its own ray tracer on Windows and with Cycles on macOS and Linux, and your meshes stay in the .blend. The Baker page lays it out against SimpleBake, Blender's Cycles, Marmoset Toolbag and Substance 3D Painter.

Read the comparison

Texture baking guides

All articles

Also in the works: Fyr Exporter for batch FBX export to Unreal, and Fyr Visualizer for checking scale and dimensions in the viewport.